Giant Octopus
CR 8, N Large Animal (aquatic)
Senses: Perception 5, Low Light Vision
Speed: 20 ft., swim 30 ft., jet 200 ft. Skills: Stealth 18
Languages: None
Ability Scores: Str 20 (+15), Dex 15 (+12), Con 17 (+13), Int 2 (+0), Wis 12 (+5), Cha 3 (+0)
INIT: +6 CP: +9 HP: 90 (12d8+36) SA: -- DC: 21
AC: 18 Touch: 11 Flat-footed: 16 [+2 Dodge, +7 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Combat Reflexes (ex) - The Giant Octopus gets a number of reactions equal to its dexterity bonus.
Water Breathing (ex) - The creature can breathe under water.
Attacks
- Melee (Natural) - 1 x bite +13 (1d8+5 plus poison). Reach: 10 ft. Poison - Giant Octoput Poison: 1d4/1 CON per round until saved (DC 20)
- Melee (Natural) - 8 x tentacles +10 (1d4+2 plus constrict). Reach: 20 ft. Constrict - Each time the Giant Octopus successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
Ink Cloud (ex) - The Giant Octopus can emit a 10-foot-radius sphere of ink while underwater. This ink cloud provides 3/4 cover and persists for 1 minute.
Environment: any ocean
Organization: None
Treasure: incidental
A storm of tentacles, each twenty feet in length, flails with deadly precision from the leathery body of this gigantic octopus.