Upheaval

Giant Snapping Turtle

CR 9, N Gargantuan Animal (aquatic)

Senses: Perception 21, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 20 ft., swim 20 ft.  Skills: None

Languages: None

Ability Scores: Str 32 (+22), Dex 6 (+9), Con 21 (+16), Int 1 (-1), Wis 13 (+5), Cha 6 (+2)

INIT: +2  CP: +8  HP: 115 (11d8+66)  SA: --  DC: 22

AC: 23  Touch: 4  Flat-footed: 23 [-2 Dodge, +19 Natural, -4 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Hold Breath (ex) - A Giant Snapping Turtle can hold its breath for 4 times its Con score before it risks drowning.

ACTIONS
Attacks

Swallow Whole (ex) - When a Giant Snapping Turtle has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Giant Snapping Turtle is unable to swallow another creature whole against until the wound heals.

Shell (Movement)(ex) - As a move action, a turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +8 as long as it does.

DESCRIPTION

Environment: temperate or warm water or shore

Organization: None

Treasure: none

This lumbering turtle is the size of a house; its head features powerful, razor-sharp beak.

Giant snapping turtles typically grow to diameters of about 35 feet and weigh 20,000 pounds.

Giant snapping turtles are very large and very aggressive versions of their smaller cousins. They are found in large lakes, rivers, and inland seas. The average giant snapping turtle is 40 feet in diameter, but they can grow to a diameter of 75 feet. A giant snapping turtle lurks near the shore or on the bottom of a body of water, where it remains motionless and hidden in its shell. When prey passes near, it shoots its neck out and bites.