Giant Spider
CR 1, N Medium Vermin
Senses: Perception 4, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 30 ft., climb 30 ft. Skills: Athletics 1, Stealth 7
Languages: None
Ability Scores: Str 11 (+3), Dex 17 (+3), Con 12 (+4), Int --, Wis 10 (+0), Cha 2 (-4)
INIT: +3 CP: +2 HP: 16 (3d8+3) SA: -- DC: 14
AC: 14 Touch: 13 Flat-footed: 11 [+1 Armor, +3 Dodge]
SR: -- Vulnerable: Fire 2, Cold 2 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Attacks
- Melee (Natural) - 1 x bite +2 (1d6 plus poison). Reach: 5 ft. Poison - Giant Spider Venom: 1d4 / 2 STR per round until saved or 5 rounds (DC 15) Poison - Giant Spider Venom: 1d4 / 2 STR per round until saved or 5 rounds (DC 15)
- Ranged - 1 x Web +5 (Web). Range: 30 ft. Web - Creatures hit by webs are grappled. They can escape with a Strength check, or by cutting their way out (hp = HD of the web's creator + Weapon Resistance 5).
Environment: any
Organization: None
Treasure: incidental
A spider the size of a man crawls silently from the depths of its funnel-shaped web.