Giant Stag Beetle
CR 4, N Large Vermin
Senses: Perception 0, Darkvision 60
Speed: 20 ft., fly 20 ft. (poor) Skills: Athletics -6
Languages: None
Ability Scores: Str 19 (+10), Dex 10 (+2), Con 15 (+8), Int --, Wis 10 (+2), Cha 9 (+1)
INIT: +0 CP: +5 HP: 45 (7d8+14) SA: -- DC: 17
AC: 17 Touch: 9 Flat-footed: 17 [+8 Natural, -1 Size]
SR: -- Vulnerable: Fire 3, Cold 3 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Attacks
- Melee (Natural) - 1 x bite +8 (2d8+6). Reach: 5 ft.
Trample (Full Round)(ex) - As a full-round action, the Giant Stag Beetle can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Giant Stag Beetle cannot damage a creature more than once per round with this attack.
Environment: temperate forests
Organization: None
Treasure: none
With a sleek body and huge mandibles raised in a threatening pose, this large beetle stands firm in defense of its territory.
Nearly 10 feet long, giant stag beetles become serious dangers when they wander into logging camps due to their appetite for decaying wood. Called stag beetles because of their large, antler-like mandibles, they use these appendages to wrestle competing suitors and quickly put down enemy threats. Variant species of these giant beetles exist as well. The two detailed below are the ones most commonly encountered. Bombardier Beetle (CR 2): This giant stag beetle has only 2 Hit Dice and is Medium sized, but can spray acid once per round in a 10-foot cone. Those in the cone must make a DC 11 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based. Goliath Beetle (CR 8): The immense goliath beetle is a Huge stag beetle with 12 HD and the trample special ability.