Giant Toad
CR 2, N Large Animal
Senses: Perception 8, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft., swim 15 ft. Skills: Athletics 6
Languages: None
Ability Scores: Str 19 (+8), Dex 13 (+5), Con 16 (+7), Int 1 (-4), Wis 8 (+0), Cha 6 (-1)
INIT: +1 CP: +2 HP: 22 (3d8+9) SA: -- DC: 15
AC: 14 Touch: 10 Flat-footed: 13 [+1 Dodge, +4 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Poison Skin (ex, Poison) - A creature that strikes a Giant Toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin. Skin-contact; save Con DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.
Attacks
- Melee (Natural) - 1 x bite +5 (1d6+6 plus grab). Reach: 10 ft. Grab - Each time this attack is successful, the Giant Toad can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Swallow Whole (ex) - When a Giant Toad has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Giant Toad is unable to swallow another creature whole against until the wound heals.
Environment: temperate forests, plains, or swamps
Organization: None
Treasure: none
Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.
Most giant toads live in dryer areas after maturing, returning to the water only to mate and give birth. Giant toad companions are identical to giant frog companions (Pathfinder RPG Bestiary 135), save that they lack the frog's tongue and pull abilities. Instead, they gain the poison skin ability at 4th level.