Glass Golem
CR 8, N Large Construct
Senses: Perception 0, Darkvision 60, Low Light Vision
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 20 (+15), Dex 9 (+3), Con --, Int --, Wis 11 (+4), Cha 1 (-1)
INIT: -1 CP: +12 HP: 96 (12d10+30) SA: -- DC: 21
AC: 21 Touch: 8 Flat-footed: 21 [-1 Dodge, +13 Natural, -1 Size]
SR: -- Vulnerable: Sonic 3 Resistant: Slashing 5 Bypass: Adamantine
Immunity: Poison, Psychic Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation
Dazzling Brightness (ex) - If this creature is in an area of bright light, it dazzles any creature within 30 feet that sees it for 1 round (CON Save negates).
Immune to Magic (ex) - A glass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a glass golem, as noted below.
A shatter spell damages a glass golem as if it were a crystalline creature.
A keen edge spell affects all of a glass golem's slam attacks as if they were slashing weapons.
A magical attack that deals cold damage slows a glass golem (as the slow spell) for 3 rounds (no saving throw).
A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A glass golem gets no saving throw against fire effects.
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Attacks
- Melee (Natural) - 2 x slams +16 (2d8+5 plus 1d8 bleed). Reach: 10 ft.
Reflect Spells (Free)(ex) - As a free action once every 1d4 rounds, a glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effect of a spell turning spell.
Environment: any land
Organization: None
Treasure: none
This jagged construct of glass has a human's shape, save that one arm ends in a jagged hammer and another in a spike of glass.