Gorgon
CR 8, N Large Magical beast
Senses: Perception 17, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 24 (+17), Dex 10 (+10), Con 24 (+17), Int 2 (+0), Wis 16 (+7), Cha 9 (+3)
INIT: +4 CP: +8 HP: 100 (8d10+56) SA: -- DC: 21
AC: 20 Touch: 9 Flat-footed: 20 [+11 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Gorgon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Gorgon does one extra point of damage. The Gorgon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x gore +14 (2d8+7). Reach: 5 ft.
- Melee (Natural) - 2 x hooves +14 (1d6+3). Reach: 5 ft.
Trample (Full Round)(ex) - As a full-round action, the Gorgon can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Gorgon cannot damage a creature more than once per round with this attack.
Breath Weapon (su, every 1d4 rounds) - 60-foot cone of green gas that petrified anyone who fails a CON save. This petrification is temporary--each round, a petrified creature can attempt a new save to recover from the petrification as long as it is not caught within the area of effect of the gorgon's breath weapon a second time while petrified. A creature exposed to the gorgon's breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional saves to recover naturally.
Environment: temperate plains, rocky hills, and underground
Organization: None
Treasure: none
This bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.
Gorgons are magical, foul-tempered creatures-while they might appear to be constructs at first glance, beneath their artificallooking armor plates they are made of flesh and bone. Like aggressive bulls, they challenge any unfamiliar creature they encounter, often trampling their opponent's corpse or shattering its stony remnants until the creature is unrecognizable. The females are just as dangerous as the males, and the two sexes appear identical. A typical gorgon stands 6 feet tall and 8 feet long. It weighs 4,000 pounds. Gorgons derive nutrients from the consumption of minerals, particularly the stone of their petrified victims, and any statues they create are likely to be gnawed thoroughly. They cannot digest metal or gems, so their dung (which resembles bitter-smelling gray powder) often contains small, raw crystals and nuggets of ore. Their aggression toward all other creatures means that there are few to no predators or other prey animals in their grazing grounds. Each herd is led by a dominant bull; solitary gorgons are usually adolescent bulls driven out of their herd by the lead bull. Their flesh is tough but beefy (once the armored hide is removed), and to those who acquire the taste, quite filling. Many stone giant tribes believe eating gorgon meat enhances their own natural armor. Powdered gorgon horn is worth 250 gp as an alternate material component for magic items using bull's strength, stoneskin, flesh to stone, statue, and similar magic.