Gray Ooze
CR 4, N Medium Ooze
Senses: Perception -3, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 10 ft. Skills: None
Languages: None
Ability Scores: Str 16 (+5), Dex 1 (-3), Con 26 (+10), Int --, Wis 1 (-3), Cha 1 (-3)
INIT: -5 CP: +3 HP: 50 (4d8+32) SA: -- DC: 17
AC: 5 Touch: 5 Flat-footed: 5 [-5 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Cold, Fire, Poison, Psychic Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun
Transparent (ex) - Due to lack of coloration, Gray Ooze is difficult to discern. A DC 15 Perception check is required to notice a motionless Gray Ooze.
Compression (ex) - The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Acid (ex, Acid) - The digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a gray ooze takes the same amount of acid damage unless the wearer succeeds on a Dex saving throw. A wooden or metal weapon that strikes a gray ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a Dex save. The ooze's touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage.
Attacks
- Melee (Natural) - 1 x slam +6 (1d6+4 plus 1d6 acid and constrict). Reach: 5 ft. Constrict - Each time the Gray Ooze successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
Environment: cold marshes and underground
Organization: None
Treasure: none
A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.