Great White Whale
CR 14, N Colossal Animal (aquatic)
Senses: Perception 13, Blindsight 120Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Low Light Vision
Speed: swim 40 ft. Skills: Athletics 34
Languages: None
Ability Scores: Str 50 (+36), Dex 6 (+14), Con 27 (+24), Int 2 (+3), Wis 11 (+7), Cha 5 (+4)
INIT: -2 CP: +13 HP: 225 (18d8+144) SA: -- DC: 27
AC: 28 Touch: 0 Flat-footed: 28 [-2 Dodge, +28 Natural, -8 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Ferocity (ex) - When the Great White Whale reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.
Power Attack (ex) - A Great White Whale may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Great White Whale does one extra point of damage. The Great White Whale must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Staggering Critical (ex) - Whenever the Great White Whale scores a critical hit, its target becomes staggered for 1d4+1 rounds. A successful Con save reduces the duration to 1 round.
Endurance (ex) - Creatures with endurance gain advantage on endurance-related saves and check.
Capsize (ex) - Creatures with capsize can capsize a ship by ramming it as a charge attack and making an Athletics check (DC 25). For each size category the ship is larger than the Great White Whale's size, the Great White Whale takes a cumulative -10 penalty on this check.
Attacks
- Melee (Natural) - 1 x bite +25 (6d6+20/19-20). Reach: 30 ft.
- Melee (Natural) - 1 x tail slap +25 (3d6+10). Reach: 30 ft.
Smashing Breech (Full Round)(ex) - As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Dex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area.
Environment: any ocean
Organization: None
Treasure: none
This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.
Legendary in size and temper, great white whales are far more aggressive than their smaller kin.