Upheaval

Green Dragon (Young)

CR 8, LE Large Dragon (air)

Senses: Perception 15, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 200 ft. (poor), swim 40 ft.  Skills: Athletics 7, Stealth 9, Arcana 13, Nature 13

Languages: Common, Draconic

Ability Scores: Str 21 (+9), Dex 12 (+5), Con 17 (+7), Int 12 (+11), Wis 13 (+11), Cha 12 (+11)

INIT: +1  CP: +9  HP: 85 (9d12+27)  SA: 11  DC: 21

AC: 20  Touch: 10  Flat-footed: 19 [+1 Dodge, +10 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Acid  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Green Dragon (Young) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Green Dragon (Young) does one extra point of damage. The Green Dragon (Young) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Natural Connection (ex) - This creature can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. It also does not leave a trail in natural surroundings and cannot be tracked unless it chooses. The creature can also move through any foliage at full speed without impairment.

ACTIONS
Attacks

Breath Weapon (su, Acid, every 1d4 rounds) - 40-ft. cone of acid, 6d6 acid damage

Cleave (ex) - As a standard action, the Green Dragon (Young) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Green Dragon (Young) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Spell Like Abilities (At Will)
DESCRIPTION

Environment: temperate forests

Organization: None

Treasure: triple

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.