This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.
*Minotaur ability; see page 206 for details. Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power. Creating a Half-Fiend Half-fiend is an inherited or acquired template that can be added to a living, corporeal creature with an Int score of 4 or more. A half-fiend uses all the base creature's statistics and special abilities except as noted here. CR: HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3. Alignment: Any evil. Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves. Armor Class: Natural armor improves by +1. Defenses/Qualities: Gains darkvision 60 feet; immunity to poison; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35). Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good). Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301-302). Special Attacks: A half-fiend gains the following. Smite Good (Su): Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend's Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests. Spell-Like Abilities: A half-fiend with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher). HD A bilities HD Abilities 1-2 Darkness 3/day 11-12 Blasphemy 3-4 Desecrate 13-14 Unholy aura 3/day, unhallow 5-6 Unholy blight 15-16 Horrid wilting 7-8 Poison 3/day 17-18 Summon monster IX (fiends only) 9-10 Contagion 19-20 Destruction Abilities: A half-fiend gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three. Skills: A half-fiend with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.