Hellcat
CR 7, LE Large Outsider (extraplanar)
Senses: Perception 18, Darkvision 60, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 40 ft. Skills: Acrobatics 12, Athletics 12, Stealth 17, Nature 14
Languages: Infernal, telepathy (100 ft.)
Ability Scores: Str 21 (+14), Dex 21 (+14), Con 19 (+13), Int 10 (+3), Wis 14 (+5), Cha 10 (+3)
INIT: +9 CP: +9 HP: 85 (9d10+36) SA: -- DC: 20
AC: 21 Touch: 15 Flat-footed: 15 [+6 Dodge, +6 Natural, -1 Size]
SR: 20 Vulnerable: -- Resistant: Fire 10, Weapons 5 Bypass: Good
Immunity: -- Effect Immunity: --
Combat Reflexes (ex) - The Hellcat gets a number of reactions equal to its dexterity bonus.
Mobility (ex) - All attacks of opportunity made against the Hellcat are done at disadvantage.
Blend with Light (su) - In areas of bright light, this creature is invisble and can take any actions (including attacks) and remain unseen. In shadowy illumination, it loses this invisibility, though like all creatures in shadows, they have concealment unless the viewer has darkvision.
Attacks
- Melee (Natural) - 1 x bite +13 (1d8+5). Reach: 5 ft.
- Melee (Natural) - 2 x claws +13 (1d6+5/19-20 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Hellcat can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Environment: Extraplanar (Hell)
Organization: None
Treasure: standard
This eerie beast appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke.
The hellcat is a devious predator native to the fiery pits of Hell. While the hellcat is not a devil itself, it often acts as a guardian or mount for devils. Some might assume that hellcats serve devils as pets, but since hellcats are as intelligent as humans, they take offense to the idea that they might be anyone's pet. On its own, a hellcat prefers to spend its time hunting and stalking prey. While the hellcat, as an outsider, need not eat to survive, it does enjoy eating for pleasure, often leaving significant portions of its kills behind for others to find. A hellcat that enters into an alliance with a devil is often used as a sort of hunter as a result. Human mortals can use spells like planar ally or planar binding to conjure hellcats for similar purposes. Those who do so are well advised to treat the hellcat with respect, for should any master prove too haughty with his hellcat or treat it as a dumb animal, the hellcat nurtures a lasting grudge. In such instances, the hellcat goes to great lengths to plan and coordinate revenge on the spellcaster, hoping to satisfy its own pride and to provide a lesson and example to all those who would deal with their kind. Though incapable of speech themselves, hellcats understand the Infernal tongue of their home plane, and can communicate by telepathy with any creature capable of speech. Hellcats are quick to retreat if they are clearly overmatched or up against foes they cannot reach, but they never forget prey that escapes them, and will often track potential victims and try to lead allies (including other hellcats) to them in order to make coordinated attacks or ambushes. The hellcat is only clearly visible in dim light, at these times appearing as a skeletal dire tiger with hellish flames burning and flickering along the surface of its bones. Despite this eerie appearance, the hellcat is neither undead nor an elemental creature. The fires are actually its blood coursing through transparent flesh. In bright light, the hellcat's entire body fades away into obscurity, while in darkness its glowing blood is muted. Hellcats are as large as tigers, measuring 9 feet long and weighing 900 pounds.