Upheaval

Hell Hound

CR 3, LE Medium Outsider (extraplanar, fire)

Senses: Perception 7, Darkvision 60, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 40 ft.  Skills: Acrobatics 4, Stealth 13, Nature 7

Languages: Infernal

Ability Scores: Str 13 (+6), Dex 13 (+6), Con 15 (+7), Int 6 (-1), Wis 10 (+1), Cha 6 (-1)

INIT: +5  CP: +4  HP: 30 (4d10+8)  SA: --  DC: 16

AC: 16  Touch: 11  Flat-footed: 15 [+1 Dodge, +5 Natural]

SR: --  Vulnerable: Good 1  Resistant: --  Bypass: --

Immunity: Fire  Effect Immunity: --

ACTIONS
Attacks

Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Hell Hound can also use its bonus action to run its movement in feet again.

Breath Weapon (su, Fire, every 2d4 rounds) - breath weapon (10-ft. cone, 2d6 fire damage, Dex save for half)

DESCRIPTION

Environment: Extraplanar (Hell)

Organization: None

Treasure: incidental

This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.

A typical hell hound stands 4-5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn't run, the pack closes in. Hell hounds track fleeing creatures relentlessly. Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant's sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.