Upheaval

Hezrou Demon

CR 11, CE Large Outsider (aquatic, demon, extraplanar)

Senses: Perception 23, Darkvision 60

Speed: 30 ft., swim 30 ft.  Skills: Athletics 19, Intimidation 14, Stealth 9, Arcana 15

Languages: Abyssal, Celestial, Draconic, telepathy (100 ft.)

Ability Scores: Str 27 (+21), Dex 11 (+5), Con 29 (+22), Int 14 (+15), Wis 14 (+15), Cha 18 (+17)

INIT: +4  CP: +10  HP: 145 (10d10+90)  SA: 14  DC: 24

AC: 25  Touch: 9  Flat-footed: 25 [+16 Natural, -1 Size]

SR: 24  Vulnerable: --  Resistant: Cold 10, Fire 10, Weapons 10  Bypass: Good, Cold iron

Immunity: Electricity, Poison  Effect Immunity: Sleep

QUALITIES

Blind-Fight (ex) - The Hezrou Demon is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Hezrou Demons and can move at full speed while blinded.

Power Attack (ex) - A Hezrou Demon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Hezrou Demon does one extra point of damage. The Hezrou Demon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Nausea (ex) - The noxious vapors and foul fluids that constantly weep and seethe from a hezrou's body are particularly heinous to those the creature grapples. Each round a creature is grappled by a hezrou, the grappled foe must make a CON save to avoid becoming nauseated. A creature nauseated in this manner loses their standard action until they succeed on a CON save, or until a minute has passed during which he is not grappled by the hezrou, whichever condition comes first.

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Hezrou Demon can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Hezrou Demon may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Spell Like Abilities (1/day)Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Abyss)

Organization: None

Treasure: standard

This fiend's armored f lesh is scaly and moist. Its large, toothy mouth gapes below a pair of hungry, reptilian eyes.