Upheaval

Hill Giant

CR 7, CE Large Giant

Senses: Perception 6, Low Light Vision

Speed: 40 ft. (30 ft. in armor)  Skills: Athletics 10, Intimidation 12

Languages: Giant

Ability Scores: Str 25 (+16), Dex 8 (+2), Con 19 (+13), Int 6 (+1), Wis 10 (+3), Cha 7 (+1)

INIT: -1  CP: +7  HP: 85 (10d8+40)  SA: --  DC: 20

AC: 21  Touch: 8  Flat-footed: 21 [-1 Dodge, +13 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Power Attack (ex) - A Hill Giant may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Hill Giant does one extra point of damage. The Hill Giant must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

ACTIONS
Attacks

Rock Catching (Reaction)(ex) - Once per round, when an Hill Giant would normally be hit by a thrown rock, it can use its reaction to attempt to catch the rock instead. To do so, it must make a Dex save DC 15 for Small rocks, DC 20 for medium rocks, and DC 25 for large ones.

Cleave (ex) - As a standard action, the Hill Giant can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Hill Giant may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

DESCRIPTION

Environment: temperate hills

Organization: solitary, gang (2-5), band (6-8), raiding party (9-12 plus 1d4 dire wolves), tribe (13-30 plus 35% noncombatants plus 1 barbarian fighter chief of 4th-6th level, 11-16 dire wolves, 1-4 ogres, and 13-20 orc slaves)

Treasure: standard (hide armor, greatclub, other treasure)

This hunched giant exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle.