Ice Golem
CR 5, N Medium Construct (cold)
Senses: Perception 0, Darkvision 60, Low Light Vision
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 16 (+10), Dex 9 (+1), Con --, Int --, Wis 11 (+2), Cha 1 (-3)
INIT: -1 CP: +6 HP: 53 (6d10+20) SA: -- DC: 18
AC: 17 Touch: 9 Flat-footed: 17 [-1 Dodge, +8 Natural]
SR: -- Vulnerable: Fire 3 Resistant: Slashing 5, Piercing 5 Bypass: Adamantine
Immunity: Cold, Poison, Psychic Effect Immunity: Magic, Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Necromancy Effects, Paralysis, Ability Damage, Nonlethal damage, Sleep, Stun, Suffocation, Starvation, Magic
Cold Aura (ex, Aura, Cold) - When this creature is attacked with an unarmed strike or a natural weapon, it's attacker takes 1d6 points of cold damage per successful hit (4d6 points of damage when grappled).
Construct Traits (ex) - Constructs cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. A construct cannot be raised or resurrected.
Icy Destruction (ex) - When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 3d6 points of slashing damage and 2d6 points of cold damage; a Dex save halves the damage.
Immunity to Magic (ex) - An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows an ice golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An ice golem gets no saving throw against cold effects.
Attacks
- Melee (Natural) - 2 x slams +9 (1d6+3 plus 1d6 cold). Reach: 5 ft.
Breath Weapon (su, every 1d4 rounds) - 20-ft. cone, 3d6 cold damage, Dex Save for half
Environment: any cold
Organization: None
Treasure: none
This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.