Ice Troll
CR 4, CE Large Giant (cold)
Senses: Perception 9, Darkvision 60, Low Light Vision
Speed: 30 ft. Skills: Intimidation 7, Nature 4
Languages: Giant
Ability Scores: Str 19 (+6), Dex 18 (+10), Con 16 (+5), Int 9 (+1), Wis 10 (+2), Cha 7 (+0)
INIT: +4 CP: +4 HP: 45 (6d8+18) SA: -- DC: 17
AC: 17 Touch: 13 Flat-footed: 13 [+4 Dodge, +4 Natural, -1 Size]
SR: -- Vulnerable: Fire 5 Resistant: -- Bypass: --
Immunity: Cold Effect Immunity: --
Regeneration (ex) - Ice Trolls heal at a fast rate, gaining 5 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.
Attacks
- Melee - 1 x battleaxe +8 (2d6+4). Reach: 10 ft.
- Melee (Natural) - 1 x bite +7 (1d6+2). Reach: 10 ft.
- Melee (Natural) - 2 x claws +7 (1d4+4). Reach: 10 ft. Rend - If it hits with two or more natural attacks in 1 round, a creature with the rend special attack tears into its target dealing extra damage (usually one attack damage plus 150% of the creature's strength bonus). Rend can only be used once per round.
Environment: cold mountains or underground
Organization: None
Treasure: standard
This large creature has light blue-green skin and cold, piercing eyes. Dressed in rough furs, its tusked jaw juts forth in a long underbite.