Jackalwere
CR 2, CE Medium Magical beast (shapechanger)
Senses: Perception 7, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft. Skills: Deception 6, Nature 6
Languages: Common
Ability Scores: Str 15 (+6), Dex 17 (+7), Con 15 (+6), Int 12 (+2), Wis 12 (+2), Cha 12 (+2)
INIT: +3 CP: +3 HP: 22 (3d10+6) SA: -- DC: 15
AC: 17 Touch: 14 Flat-footed: 13 [+4 Dodge, +3 Natural]
SR: -- Vulnerable: Cold iron 2 Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Jackal Empathy (ex) - This creature can communicate and empathize with jackals and can use Deception as if it were Persuasion to change a jackal's attitude, rolled at advantage.
Sleep Gaze (su, Gaze) - Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, WIS negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours.
Attacks
- Melee - 1 x mwk. battleaxe +7 (1d8+2). Reach: 5 ft.
- Melee (Natural) - 1 x bite +5 (1d6+3). Reach: 5 ft.
Change Shape (su) - As a lycanthrope, as a standard action, this creature can change shape between its human, hybrid, and animal form.
Gaze Attack (su) - As a standard action, on its turn, the Jackalwere may also attempt to actively gaze at a target. Doing so automatically triggers a save against its gaze (see description above). If the target is actively attempting to avoid the creature's gaze (indirect action), the gaze attack is considered to be against 3/4 cover. If the target is blind fighting, the gaze attack automatically fails.
Environment: warm desert
Organization: None
Treasure: standard (leather armor, masterwork battleaxe, other treasure)
This armored humanoid has a jackal's head, bulging muscles, and a gaze that makes the world drift away.
Jackalweres are evil, supernatural jackals born with the ability to assume human form. Some folks superstitiously consider jackalweres to be emissaries of evil spirits or wicked desert gods, and it is easy to understand why, as they can take the shape of a human and possess a keen intellect; however, they also have a taste for murder and humanoid flesh. In its hybrid form, a jackalwere stands 6 feet tall and weighs 150 pounds.