Upheaval

Kamadan

CR 4, NE Large Magical beast

Senses: Perception 8, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 40 ft.  Skills: None

Languages: Aklo

Ability Scores: Str 17 (+9), Dex 15 (+8), Con 16 (+9), Int 5 (-1), Wis 12 (+3), Cha 9 (+1)

INIT: +2  CP: +5  HP: 42 (5d10+15)  SA: --  DC: 17

AC: 17  Touch: 12  Flat-footed: 14 [+3 Dodge, +5 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Combat Reflexes (ex) - The Kamadan gets a number of reactions equal to its dexterity bonus.

Mobility (ex) - All attacks of opportunity made against the Kamadan are done at disadvantage.

ACTIONS
Attacks
DESCRIPTION

Environment: temperate or warm plains

Organization: None

Treasure: standard

This large leopard has six colorful snakes, hissing and ready to strike, sprouting from its shoulders.

Although kamadans are certainly magical creatures, they share many psychological and sociological traits with other big cats. Even when hunting alone to avoid competition, a kamadan is often a member of a larger pride. In areas where wildlife or natives are more powerful, kamadan packs are more likely to hunt as a unit. Kamadans prefer underground lairs, but settle for rocky outcroppings or dens inside brambles or other thick bushes, and they use their snakes to manipulate the bones and baubles of their prey into decorative arrangements. Occasionally, a kamadan shares its lair with another creature, but only if the other creature is more powerful or plies the kamadan regularly with tributes of food and treasure. Though the above statistics represent the most common breed of kamadan, two rarer but more dangerous variants are detailed in brief below. Dusk Kamadan (CR +1): A dusk kamadan has midnight black fur and snakes bearing black and red ring patterns on their bodies. A dusk kamadan has the advanced creature template, and its snakes have a poisonous bite: Snakes- injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves. Polar Kamadan (CR +2): A polar kamadan has white fur with black spots like a snow leopard. Its snakes are furred as well. A polar kamadan has the advanced creature template and batlike wings that grant it a fly speed of 60 ft. (average). The breath weapon of a polar kamadan is particularly cold-those who succumb to it also suffer 1d4 points of Dexterity damage from numbness.

The kamadan is a feline-like predator. It is a fierce predator and highly territorial, hunting just about anything that spends too much time in its territory. The kamadan has a hunting range of about 5 or more square miles. It makes its lair under rocky outcroppings or within caves. The kamadan has coarse, yellowish brown fur and a leopard-like body and head. It is about 9 feet long and weighs about 600 pounds. The kamadan opens combat using its breath weapon. It attacks those that resisted using its claws and bite. Each snake also bites an opponent. Poisonous Kamadan A variant kamadan, one with poisonous snakes, is rumored to exist in the world. Encounters with such creatures are rare, for which most adventurers are thankful. The poisonous kamadan is CR 6 and uses the same statistics as the normal kamadan, but each snake head delivers a poisonous bite. Poison (Ex) Snakes-injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d6 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.