Upheaval

Leech Swarm

CR 4, N Diminutive Vermin (aquatic, swarm)

Senses: Perception 0, Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 5 ft., swim 30 ft.  Skills: Athletics -1, Stealth 16

Languages: None

Ability Scores: Str 1 (+1), Dex 18 (+6), Con 15 (+8), Int --, Wis 10 (+2), Cha 2 (-2)

INIT: +4  CP: +4  HP: 39 (6d8+12)  SA: --  DC: 17

AC: 18  Touch: 18  Flat-footed: 14 [+4 Dodge, +4 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Weapons, Bleed, Psychic  Effect Immunity: Mental Effects, Critical Hits, Sneak Attack, Grapple, Trip

QUALITIES

Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.

Water Breathing (ex) - The creature can breathe under water.

Blood Drain (ex) - Any living creature that begins its turn with a leech swarm in its space is drained of its blood and takes 1d3 points of Str and Con damage.

ACTIONS
Attacks
DESCRIPTION

Environment: temperate or warm marshes

Organization: None

Treasure: none

A mass of wriggling black creatures each the size of a man's finger stirs the stagnant water before enveloping its victim.