Locust Swarm
CR 2, N Fine Vermin
Senses: Perception 1, Darkvision
Speed: 10 ft., climb 10 ft., fly 30 ft Skills: Athletics -3
Languages: None
Ability Scores: Str 1 (-4), Dex 15 (+3), Con 10 (+4), Int --, Wis 11 (+1), Cha 2 (-3)
INIT: +2 CP: +3 HP: 18 (4d8) SA: -- DC: 15
AC: 20 Touch: 20 Flat-footed: 18 [+2 Dodge, +8 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Bleed Effect Immunity: Critical Hits, Sneak Attack, Grapple, Trip
Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.
Devour (ex) - This swarm causes damage to unattended objects in its space each round as though they were creatures. It even damages inedible objects.
Attacks
- Melee - 1 x swarm (1d6). Reach: 0 ft. Swarm Attack - A swarm doesn't make attack rolls, but they deal automatic damage to any creature in its same space at the beginning of its turn. Swarm attacks ignore any type of cover.
Environment: any
Organization: solitary
Treasure: none
Thousands upon thousands of locusts dance and drone in a dark and ravenous cloud.
Under crowded conditions, these normally inoffensive relatives of the grasshopper change color, breed uncontrollably, ravenously consume any available vegetation, and wreak vast destruction to farms and settlements.
The largest swarms, known as plagues, can include billions of locusts and cover hundreds of square miles. Locusts in these swarms are larger and more aggressive than common ones, making the swarm a true danger to everything edible in their path and even to inedible objects as well.