Upheaval

Locust Swarm

CR 2, N Fine Vermin

Senses: Perception 1, Darkvision

Speed: 10 ft., climb 10 ft., fly 30 ft  Skills: Athletics -3

Languages: None

Ability Scores: Str 1 (-4), Dex 15 (+3), Con 10 (+4), Int --, Wis 11 (+1), Cha 2 (-3)

INIT: +2  CP: +3  HP: 18 (4d8)  SA: --  DC: 15

AC: 20  Touch: 20  Flat-footed: 18 [+2 Dodge, +8 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Bleed  Effect Immunity: Critical Hits, Sneak Attack, Grapple, Trip

QUALITIES

Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.

Devour (ex) - This swarm causes damage to unattended objects in its space each round as though they were creatures. It even damages inedible objects.

ACTIONS
Attacks
DESCRIPTION

Environment: any

Organization: solitary

Treasure: none

Thousands upon thousands of locusts dance and drone in a dark and ravenous cloud.

Under crowded conditions, these normally inoffensive relatives of the grasshopper change color, breed uncontrollably, ravenously consume any available vegetation, and wreak vast destruction to farms and settlements.

The largest swarms, known as plagues, can include billions of locusts and cover hundreds of square miles. Locusts in these swarms are larger and more aggressive than common ones, making the swarm a true danger to everything edible in their path and even to inedible objects as well.