Upheaval

Magma Ooze

CR 7, N Large Ooze (fire)

Senses: Perception -5, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 10 ft., climb 10 ft.  Skills: Athletics 16

Languages: None

Ability Scores: Str 28 (+12), Dex 1 (-2), Con 21 (+8), Int --, Wis 1 (-2), Cha 1 (-2)

INIT: -5  CP: +6  HP: 85 (9d8+45)  SA: --  DC: 20

AC: 4  Touch: 4  Flat-footed: 4 [-5 Dodge, -1 Size]

SR: --  Vulnerable: Cold 3  Resistant: --  Bypass: --

Immunity: Fire, Poison, Psychic  Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun, Trip

QUALITIES

Split (ex) - Slashing and piercing weapons deal no damage to the Magma Ooze. Instead, it splits into two identical forms, each with half of the original's current hit points (round down). Pieces of the orignal continue to split until they have less than 10 hit points. Each piece dies at 0 hit points.

Heated Flesh (ex, Fire) - Any weapon striking this creature must succeed at a Con save or take 4d6 points of fire damage. Damage to this weapon is not halved. Natural weapons deal damage to the attacking creature.

Vulnerability to Water (ex) - A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a magma ooze forces the creature to make a Con save to avoid being staggered for 2d4 rounds. A magma ooze that is immersed in water must make a Con save each round or become petrified, reverting once the water is gone.

ACTIONS
Attacks
DESCRIPTION

Environment: any volcano or underground

Organization: None

Treasure: none

This seething mass of bubbling molten rock churns and moves of its own hungry accord.

Magma oozes are living pools of molten rock. They roam the borders of the Plane of Earth and Plane of Fire, and on the Material Plane they sometimes arise spontaneously from strange magic, usually in the vicinity of volcanoes. Magma oozes avoid water, and if forced into enough of it, they become encased in a cooled stony shell, unharmed but immobilized, waiting indefinitely until the water retreats. A typical magma ooze grows to 10 feet across and is about 6 inches thick. VARIANT MAGMA OOZES Differing types of molten stone and the nature of the magic that created them can inf luence what types of magma ooze form. Brimstone: Inf luenced by fiendish energy, brimstone magma oozes stink of evil, and the patterns of cooled stone and hot lava on their surfaces resemble tortured or demonic faces. They have the fiendish creature simple template. Crystalline: Formed from rock densely laced with rare minerals, crystalline magma oozes have hot gases trapped within their bodies. Striking a crystalline magma ooze with a non-reach melee weapon causes this gas to erupt, dealing 1d6 points of fire damage to the attacking creature. Poisonous: Whether from toxic metals or magical contamination, these oozes are deadly poison in addition to mobile burning death. A poisonous ooze is +1 CR. Magma Ooze Poison: Slam-injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves.

A magma ooze is encountered primarily on the Material Plane but is thought to have its origins on the Plane of Fire. They are almost always found in or near volcanoes and other warm or hot places. Magma oozes do not approach water and are never found near such sources. Magma oozes can grow to a length of 10 feet, with a thickness of about 6 inches.