Upheaval

Mihstu

CR 8, NE Medium Elemental (air, extraplanar)

Senses: Perception 13, Darkvision 60

Speed: 20 ft., fly 20 ft. (good)  Skills: Acrobatics 14, Athletics 9, Deception 12, Insight 13, Stealth 17, Planes 13

Languages: Auran

Ability Scores: Str 12 (+11), Dex 23 (+16), Con 23 (+16), Int 14 (+6), Wis 14 (+6), Cha 13 (+5)

INIT: +10  CP: +8  HP: 92 (8d10+48)  SA: --  DC: 21

AC: 24  Touch: 17  Flat-footed: 17 [+7 Dodge, +7 Natural]

SR: 21  Vulnerable: Cold 2  Resistant: --  Bypass: +2 weapon

Immunity: Electricity, Bleed, Poison  Effect Immunity: Critical Hits, Paralysis, Sneak Attack, Sleep, Stun, Suffocation, Starvation

QUALITIES

Mobility (ex) - All attacks of opportunity made against the Mihstu are done at disadvantage.

Gaseous (ex) - This creature has a gaseous body. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid.

Wind Defense (ex) - Churning winds around this creature's body deflect any projectiles.

Deadly Embrace (ex) - A mihstu that dominates an opponent completely surrounds that creature and deals 1d2 Constitution damage every round as it siphons away blood, tears, and other vital fluids. A mihstu doesn't gain the grappled condition when grappling an opponent.

Susceptible to Cold (ex) - Magical cold stuns a mihstu rather than damaging it. If the creature fails its save against a magical cold effect, it is stunned for 1 round and then staggered for an additional 1d4 rounds.

ACTIONS
Attacks
DESCRIPTION

Environment: Extraplanar (Plane of Air)

Organization: None

Treasure: standard

A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.

The deadly mihstus hail from the Plane of Air. When they come to the Material Plane, they prefer to inhabit dank dungeon corridors, abandoned ruins, and the forgotten corridors of lost civilizations. Scholars dispute what drives the ambitions of these creatures, or even what they seek on the Material Plane, but all agree that they are deadly combatants and merciless hunters. Their semi-solid bodies appear to be composed of a strange, white smoke, and they can shape their vaporous bodies at will to seep through small cracks and openings in pursuit of prey. When attacking, they coalesce the tips of their misty tentacles into wickedly barbed talons, slashing at opponents with these razor-sharp appendages. Mihstus rely on their insubstantial nature to close with opponents quickly, engulfing the nearest threat while continuing to attack any who seek to deprive them of their chosen victim. When a mihstu manages to embrace a foe with its body, it drains away the creature's vital fluids at an alarming rate. These fluids churn in the creature's body for a few rounds before spattering against nearby walls or on the floor-the mihstu seems to gain no nourishment from these fluids, so this attack may be nothing more than a favorite method of cruelty. Mihstus are immortal unless slain by violence, and if properly bargained with, these deadly outsiders can actually be intriguing sources of information. Mihstus are normally interested in little more than stalking and consuming prey, and as a result only tend to provide reliable information or cooperate when supplied with intriguing victims to pursue and destroy. Nefarious creatures such as rakshasas and evil cloud giants often utilize mihstus as trackers and assassins, or sometimes employ them as guards in the forgotten corridors of their lairs.

Mihstus are semi-solid creatures from the Plane of Air. They are found in cool, damp, dark areas such as ruins, dungeons, and underground caves and caverns. The mihstu can shape its body at will and almost always appears on the Material Plane as a cloud of swirling vapor. It can seep through small cracks and openings. When threatened, a mihstu forms four tentacles from its body. Each tentacle ends in a razor-sharp, barb-like talon. It slashes at its opponents using these tentacles. The mihstu can also engulf an opponent in its misty form. A mihstu's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.