Upheaval

Mimic

CR 4, N Medium Aberration (shapechanger)

Senses: Perception 14, Darkvision 60

Speed: 10 ft.  Skills: Athletics 8, Deception 10, Dungeoneering 10

Languages: Common

Ability Scores: Str 19 (+6), Dex 12 (+7), Con 17 (+5), Int 10 (+6), Wis 13 (+7), Cha 10 (+6)

INIT: +5  CP: +5  HP: 52 (7d8+21)  SA: --  DC: 17

AC: 16  Touch: 11  Flat-footed: 15 [+1 Dodge, +5 Natural]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Acid  Effect Immunity: --

ACTIONS
Attacks

Mimic Object (ex) - A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 bonus on Deception checks when imitating an object in this manner.

DESCRIPTION

Environment: any

Organization: None

Treasure: incidental

What appeared to be a chest filled with treasure comes to life as it grows long, glistening tentacles and a number of sharp teeth.

Mimics are thought to be the result of an alchemist's attempt to grant life to an inanimate object through the application of an eldritch reagent, the recipe for which is long lost. Over time, these strange but clever creatures have learned the ability to transform themselves into simulacra of man-made objects, particularly in locations that have infrequent traff ic by small numbers of creatures, thus increasing their odds of successfully attacking their victims. Though mimics are not inherently evil, some sages believe that mimics attack humans and other intelligent creatures for sport rather than merely for sustenance. The desire to completely fool others is thought to be a part of their being, and their surprise attacks against others are a culmination of those desires. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.