Upheaval

Mobat

CR 3, N Large Magical beast

Senses: Perception 6, Blindsight 120Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Low Light Vision

Speed: 20 ft., fly 40 ft. (good)  Skills: None

Languages: Undercommon

Ability Scores: Str 17 (+8), Dex 15 (+7), Con 16 (+8), Int 6 (-1), Wis 13 (+2), Cha 6 (-1)

INIT: +2  CP: +4  HP: 34 (4d10+12)  SA: --  DC: 16

AC: 15  Touch: 11  Flat-footed: 13 [+2 Dodge, +4 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: Trip, Blindness

ACTIONS
Attacks

Screech (su, Sonic, 1/day) - A mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a CON save or be staggered for 1d3 rounds.

DESCRIPTION

Environment: temperate or warm forests, hills, or underground

Organization: None

Treasure: incidental

This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.