Upheaval

Mummy

CR 5, LE Medium Undead

Senses: Perception 16, Darkvision 60

Speed: 20 ft.  Skills: Stealth 11

Languages: Common

Ability Scores: Str 24, Dex 10 (+2), Con --, Int 6 (+5), Wis 15 (+9), Cha 15 (+9)

INIT: +0  CP: +6  HP: 60 (8d8+24)  SA: --  DC: 18

AC: 21  Touch: 10  Flat-footed: 21 [+11 Natural]

SR: --  Vulnerable: Fire 4, Good 1  Resistant: --  Bypass: --

Immunity: Bleed, Poison, Necrotic, Psychic  Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Power Attack (ex) - A Mummy may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Mummy does one extra point of damage. The Mummy must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Despair (su) - All creatures within a 30-foot radius must make a WIS save or be stunned (level 3) by fear for 1d4 rounds. Regardless of the save result, creatures cannot be affected by despair more than once every 24 hours.

Mummy Rot (su, Disease) - Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a healing spell on the afflicted creature must succeed on a DC 20 spell attack, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic.

ACTIONS
Attacks
DESCRIPTION

Environment: any

Organization: None

Treasure: standard

Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuff ling gait.

Created to guard the tombs of the honored dead, mummies are ever vigilant for those who would desecrate their sacred ground. Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The creator then finishes the ritual with a create undead spell. Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will. The majority are at least 10th-level clerics, and are often kings or pharaohs who have called upon dark gods or sinister necromancers to bind their souls to their bodies after death-usually as a means to extend their rule beyond the grave, but at times simply to escape what they fear will be an eternity of torment in their own afterlife.