Nightmare
CR 5, NE Large Outsider (extraplanar)
Senses: Perception 12, Darkvision 60
Speed: 40 ft., fly 90 ft. (good) Skills: Athletics 9, Insight 12, Intimidation 10, Nature 10, Planes 10
Languages: Abyssal, Infernal
Ability Scores: Str 18 (+11), Dex 15 (+9), Con 16 (+10), Int 13 (+3), Wis 13 (+3), Cha 12 (+3)
INIT: +6 CP: +6 HP: 51 (6d10+18) SA: 8 DC: 18
AC: 19 Touch: 11 Flat-footed: 17 [+2 Dodge, +8 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Smoke (su) - In battle, a nightmare exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a CON save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round.
Attacks
- Melee (Natural) - 1 x bite +9 (1d4+4). Reach: 5 ft.
- Melee (Natural) - 2 x hooves +9 (1d6+2 plus 1d4 fire). Reach: 5 ft.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Nightmare can also use its bonus action to run its movement in feet again.
- Spell Like Abilities (1/day)
Environment: Extraplanar (Abaddon)
Organization: None
Treasure: none
This eerie horse-like creature's skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.
Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.