Octopus
CR 1, N Small Animal (aquatic)
Senses: Perception 1, Low Light Vision
Speed: 20 ft., swim 30 ft., jet 200 ft. Skills: Athletics 2, Stealth 20
Languages: None
Ability Scores: Str 12 (+4), Dex 17 (+6), Con 14 (+5), Int 2 (-4), Wis 13 (+1), Cha 3 (-4)
INIT: +3 CP: +1 HP: 13 (2d8+4) SA: -- DC: 14
AC: 15 Touch: 14 Flat-footed: 12 [+3 Dodge, +1 Natural, +1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Water Breathing (ex) - The creature can breathe under water.
Attacks
- Melee (Natural) - 1 x bite +5 (1d3+1 plus poison). Reach: 5 ft. Poison - Octopus Poison: 1 STR per round until saved (DC 13)
- Melee (Natural) - 1 x tentacles +3 (grab). Reach: 5 ft. Grab - Each time this attack is successful, the Octopus can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Ink Cloud (ex) - The Octopus can emit a 10-foot-radius sphere of ink while underwater. This ink cloud provides 3/4 cover and persists for 1 minute.
Jet (Full Round)(ex) - When using a full-round action to move, the Octopus doesn't provoke an attack of opportunity.
Environment: temperate or cold ocean
Organization: None
Treasure: none
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.
The octopus is a cunning animal capable of using complex tactics to get food. Octopus Companions Starting Statistics: Size Small; AC +1 natural; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud. 4th-Level Advancement: Attack bite (1d3 plus poison); Ability Scores Str +2, Con +2.