Ogre Spider
CR 5, N Huge Vermin
Senses: Perception 5, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 40 ft., climb 40 ft. Skills: Athletics 10, Stealth -2
Languages: None
Ability Scores: Str 21 (+12), Dex 15 (+4), Con 16 (+10), Int --, Wis 12 (+3), Cha 2 (-2)
INIT: +2 CP: +5 HP: 52 (7d8+21) SA: -- DC: 18
AC: 18 Touch: 10 Flat-footed: 16 [+2 Dodge, +8 Natural, -2 Size]
SR: -- Vulnerable: Fire 3, Cold 3 Resistant: Bludgeoning 5 Bypass: --
Immunity: Psychic, Sonic Effect Immunity: Mental Effects
Compression (ex) - The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Attacks
- Melee (Natural) - 1 x bite +8 (2d8+7 plus poison). Reach: 15 ft. Poison - Giant Spider Venom: 1d4 / 2 STR per round until saved or 5 rounds (DC 15)
Environment: temperate or cold hills or underground
Organization: None
Treasure: incidental
This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.
Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.