Phoenix
CR 15, NG Gargantuan Magical beast (fire)
Senses: Perception 37, Darkvision 60, Detect magicThe creature can detect magic (per the spell) in line-of-sight., Detect poisonThe creature can detect poison in line-of-sight., Low Light Vision, See invisibilityThe creature can see invisible creatures normally.
Speed: 30 ft., fly 90 ft. (good) Skills: Acrobatics 22, Athletics 23, Insight 26, Intimidation 26, Persuasion 26
Languages: Auran, Celestial, Common, Ignan
Ability Scores: Str 27 (+25), Dex 25 (+24), Con 20 (+22), Int 23 (+13), Wis 22 (+13), Cha 22 (+13)
INIT: +11 CP: +20 HP: 210 (20d10+100) SA: 18 DC: 28
AC: 28 Touch: 14 Flat-footed: 20 [+8 Dodge, +14 Natural, -4 Size]
SR: 28 Vulnerable: Cold 5 Resistant: Weapons 15 Bypass: Evil, +3 weapon
Immunity: Fire Effect Immunity: --
Combat Reflexes (ex) - The Phoenix gets a number of reactions equal to its dexterity bonus.
Mobility (ex) - All attacks of opportunity made against the Phoenix are done at disadvantage.
Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.
Blinding Critical (ex) - When the creature scores a critical hit, its target is blinded. A con save reduces the effect to being dazzled for 1d4 rounds.
Self Resurrection (su) - A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix gains 1 permanent point of life drain when this occurs, although most use greater restoration to remove this negative level as soon as possible. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains life drain as a result.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect, See Invisibility
Attacks
- Melee (Natural) - 2 x talons +24 (2d6+8/19-20 plus 1d6 fire). Reach: 20 ft.
- Melee (Natural) - 1 x bite +24 (2d8+8 plus 1d6 fire). Reach: 20 ft.
Shroud of Flame (Free)(su, Fire) - A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within reach (20 feet for most phoenixes) must make a DEX save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit.
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: warm desert and hills
Organization: None
Treasure: standard
This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.
The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known. The phoenix is a benevolent creature, aiding those who do good and actively harming those who do evil.