Purple Worm
CR 12, N Gargantuan Magical beast
Senses: Perception 18, Darkvision 60, Tremorsense 60A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text.
Speed: 20 ft., burrow 20 ft., swim 10 ft. Skills: Athletics 20
Languages: None
Ability Scores: Str 35 (+26), Dex 6 (+12), Con 25 (+21), Int 1 (+1), Wis 8 (+5), Cha 8 (+5)
INIT: -2 CP: +16 HP: 200 (16d10+112) SA: -- DC: 25
AC: 26 Touch: 4 Flat-footed: 26 [-2 Dodge, +22 Natural, -4 Size]
SR: -- Vulnerable: -- Resistant: Bludgeoning 10 Bypass: --
Immunity: Psychic Effect Immunity: Stun, Mental Effects, Trip
Power Attack (ex) - A Purple Worm may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Purple Worm does one extra point of damage. The Purple Worm must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Staggering Critical (ex) - Whenever the Purple Worm scores a critical hit, its target becomes staggered for 1d4+1 rounds. A successful Con save reduces the duration to 1 round.
Attacks
- Melee (Natural) - 1 x bite +24 (4d8+12/19-20 plus grab). Reach: 15 ft. Grab - Each time this attack is successful, the Purple Worm can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
- Melee (Natural) - 1 x sting +24 (2d8+12 plus poison). Reach: 15 ft.
Swallow Whole (ex) - When a Purple Worm has an opponent grappled at the beginning of its turn (no larger than one size smaller), it can attempt a grapple check to swallow him. Swallowed foes take double damage (half from the bite and half from constriction). Standard damage (bludgeoning) recurs automatically each round. Swallowed creatures are considered grappled (the creature is not). They can escape by climbing out of the creature's gullet (successful grapple check), or by cutting their way out with a L or VL weapon. If you cut your way out, the Purple Worm is unable to swallow another creature whole against until the wound heals.
Awesome Blow (ex) - The Purple Worm can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone
Environment: any underground
Organization: None
Treasure: incidental
This enormous worm is covered with dark purple plates of chitinous armor. Its giant, tooth-filled mouth is the size of an ox.
Purple worms are giant scavengers that inhabit the deepest regions of the world, consuming any organic material that they encounter. They are notorious for swallowing their prey whole. It is not uncommon to hear of a group of adventurers vanishing down the ravenous maw of a purple worm, screaming as they disappear one by one. Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores. A purple worm usually claims a large underground cavern as its den, and while it returns here to rest and digest food, it spends the majority of its time on the prowl, burrowing through the endless dark or slithering along established tunnels in the constant drive to feed its immense hunger. Although not completely mindless, purple worms are rather stupid. They make popular guardians for those who have the magic to control them or a chamber in their lair large enough to hold one captive. Although the deep-dwelling purple worm is the most common of its ilk, variant immense worms of differing colors dwell in other remote wildernesses. A sleek, mottled blue-and-green variant of the giant worm dwells in deep underground lakes or tropical seas (this variant loses its burrow speed but increases its swim speed to 40 feet). A deep crimson variant of even greater size dwells in remote badlands and rocky deserts (this variant is never less than Colossal in size). Other species doubtless remain to be discovered in the far corners of the world.