Upheaval

Raccoon

CR 0, N Tiny Animal

Senses: Perception 3, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 20 ft., climb 20 ft.  Skills: Athletics -1

Languages: None

Ability Scores: Str 8 (+1), Dex 15 (+4), Con 11 (+2), Int 2 (-4), Wis 16 (+3), Cha 5 (-3)

INIT: +2  CP: +0  HP: 4 (1d8)  SA: --  DC: 13

AC: 15  Touch: 14  Flat-footed: 13 [+2 Dodge, +1 Natural, +2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

ACTIONS
Attacks
DESCRIPTION

Environment: temperate forests

Organization: None

Treasure: none

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.

Raccoons are inquisitive and cunning, and often have strangely humanoid mannerisms, like washing their food in streams.