Rat Swarm
CR 2, N Tiny Animal (swarm)
Senses: Perception 8, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 15 ft., climb 15 ft., swim 15 ft. Skills: Athletics -2, Stealth 14
Languages: None
Ability Scores: Str 2 (+0), Dex 15 (+6), Con 13 (+5), Int 2 (-3), Wis 13 (+2), Cha 2 (-3)
INIT: +6 CP: +2 HP: 16 (3d8+3) SA: -- DC: 15
AC: 14 Touch: 14 Flat-footed: 12 [+2 Dodge, +2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Distraction (ex) - Spellcasters that share the same space with the swarm must make concentration checks when attempting to cast spells.
Swarm (ex) - Swarms do not die, but when reduced to 0 hit points the swarm breaks up. Swarms also take 50% damage from area of effect spells. Swarms do not reactions, do not have a front/back, and do not threaten a creature. Swarms occupy a 10-foot square, but have 0 reach. In order to attack, it moved into an opponent's space, which provokes attack of opportunity. A swarm can occupy the space of a creature of the same size. Swarms can move through cracks or holes larges enough for its component creatures.
Attacks
- Melee - 1 x swarm (1d6 plus disease). Reach: 0 ft. Swarm Attack - A swarm doesn't make attack rolls, but they deal automatic damage to any creature in its same space at the beginning of its turn. Swarm attacks ignore any type of cover.
Environment: any
Organization: None
Treasure: none
A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.