Red Dragon (Juvenile)
CR 11, CE Large Dragon (fire)
Senses: Perception 18, MistsightThe monster can see through fog, clouds, mist, smoke, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision., Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 40 ft., fly 200 ft. (poor) Skills: Acrobatics 12, Deception 18, Insight 18, Intimidation 18, Appraisal 18, Arcana 18
Languages: Common, Draconic, Giant
Ability Scores: Str 27 (+21), Dex 12 (+14), Con 21 (+18), Int 14 (+15), Wis 15 (+15), Cha 14 (+15)
INIT: +5 CP: +13 HP: 149 (13d12+65) SA: 14 DC: 24
AC: 29 Touch: 10 Flat-footed: 28 [+1 Dodge, +19 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Fire Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Red Dragon (Juvenile) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Red Dragon (Juvenile) does one extra point of damage. The Red Dragon (Juvenile) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x bite +20 (2d6+13). Reach: 10 ft.
- Melee (Natural) - 2 x claws +20 (1d8+9). Reach: 5 ft.
- Melee (Natural) - 2 x wings +20 (1d6+5). Reach: 5 ft.
- Melee (Natural) - 1 x and tail +20 (1d8+13). Reach: 5 ft.
Breath Weapon (su, Fire, every 1d4 rounds) - 40-ft. cone of Fire, 8d10 fire damage
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Cleave (ex) - As a standard action, the Red Dragon (Juvenile) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Red Dragon (Juvenile) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Vital Strike (ex) - As a standard action, the Red Dragon (Juvenile) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
- Spells
- Spell Like Abilities (At Will)
Environment: warm mountains
Organization: None
Treasure: triple
A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.