Upheaval

Rhinoceros

CR 4, N Large Animal

Senses: Perception 12, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 40 ft.  Skills: None

Languages: None

Ability Scores: Str 22 (+12), Dex 10 (+6), Con 19 (+10), Int 2 (-2), Wis 13 (+3), Cha 5 (-1)

INIT: +0  CP: +3  HP: 42 (5d8+20)  SA: --  DC: 17

AC: 16  Touch: 9  Flat-footed: 16 [+7 Natural, -1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Endurance (ex) - Creatures with endurance gain advantage on endurance-related saves and check.

ACTIONS
Attacks

poweful charge (Full Round)(ex) - When a creature with this special attack makes a charge and successfully hits, the attack counts as a critical hit when calculating damage.

DESCRIPTION

Environment: warm plains

Organization: None

Treasure: none

This rhinoceros has a low-slung head with twisted ears that lie back along its neck.

The rhinoceros feeds on leafy plants, branches, and even thorny shrubs. Its thick hide is a mottled gray color, and it can run surprisingly fast for a beast of its size. The rhinoceros is notoriously short-tempered and prone to attacking anything it perceives as approaching too closely (generally within a distance of 80 feet-the distance of a single charge-for most rhinos). Rhinoceros Companions Starting Statistics: Size Medium; AC +4 natural; Speed 40 ft.; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent. 7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex -2, Con +4; Special Qualities powerful charge.