Rock Troll
CR 6, CE Large Giant (earth)
Senses: Perception 6, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft. Skills: Intimidation 10
Languages: Giant
Ability Scores: Str 25 (+15), Dex 12 (+4), Con 24 (+15), Int 5 (+0), Wis 9 (+2), Cha 6 (+1)
INIT: +1 CP: +5 HP: 80 (7d8+49) SA: -- DC: 19
AC: 19 Touch: 10 Flat-footed: 18 [+1 Dodge, +9 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Rock Troll may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Rock Troll does one extra point of damage. The Rock Troll must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Regeneration (ex) - Rock Trolls heal at a fast rate, gaining 5 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.
Sunlight Petrification (ex) - A rock troll that is exposed to natural sunlight is staggered and must make a DC 20 Con save each round to resist permanently turning to stone. A stone to flesh spell (or similar effect) restores a petrified rock troll, but if it remains exposed to sunlight, it must immediately start making new CON saves to avoid petrification. Spells like sunbeam or sunburst that create powerful natural sunlight cannot petrify a rock troll, but the troll is staggered for 1d4 rounds after being exposed to such an effect.
Attacks
- Melee (Natural) - 1 x bite +11 (1d8+7). Reach: 10 ft.
- Melee (Natural) - 2 x claw +11 (1d6+7). Reach: 10 ft. Rend - If it hits with two or more natural attacks in 1 round, a creature with the rend special attack tears into its target dealing extra damage (usually one attack damage plus 150% of the creature's strength bonus). Rend can only be used once per round. Trip - When the Rock Troll makes a successful attack, it may make a free combat maneuver. If successful, the Rock Troll's opponent falls prone.
Environment: any underground
Organization: None
Treasure: standard
This bulky creature has beady eyes, and rocky skin studded with small crystals. Its jutting underbite holds large, crystalline teeth.