Upheaval

Sea Serpent

CR 12, N Gargantuan Magical beast (aquatic)

Senses: Perception 6, Darkvision 120, Low Light Vision

Speed: 20 ft., swim 60 ft.  Skills: None

Languages: None

Ability Scores: Str 34 (+26), Dex 14 (+16), Con 25 (+21), Int 2 (+2), Wis 11 (+6), Cha 11 (+6)

INIT: +6  CP: +15  HP: 187 (15d10+105)  SA: --  DC: 25

AC: 25  Touch: 8  Flat-footed: 23 [+2 Dodge, +17 Natural, -4 Size]

SR: --  Vulnerable: --  Resistant: Fire 30  Bypass: --

Immunity: Cold  Effect Immunity: --

QUALITIES

Power Attack (ex) - A Sea Serpent may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Sea Serpent does one extra point of damage. The Sea Serpent must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Improved Grappling (ex) - This creature is an expert grappler. It can use its level + strength bonus when making a grapple. This grapple check still counts as a skill check.

Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.

ACTIONS
Attacks

Elusive (Full Round)(ex) - As a full-round action while in water, the Sea Serpent can move up to 200 feet without leaving any trace of its passing (identical in effect to pass without trace). An elusive Sea Serpent gains a +40 circumstance bonus on its Stealth check. In addition, except when in combat, the Sea Serpent is considered to be under the effects of a nondetection spell. Both of these effects function at caster level 20th and cannot be dispelled.

DESCRIPTION

Environment: any ocean

Organization: None

Treasure: none

Spine-frilled neck arching up from the water like a snake ready to strike, this ship-sized serpent hisses a challenge.

Tales of immense sea serpents have colored the accounts of seagoing folk since the first ship sailed beyond sight of land. Yet proof of these immense and elusive creatures is remarkably difficult to come by, for not only is the ocean vast and the true sea serpent rare, but these creatures are quite adept at both avoiding capture and destroying ships bent on such a daunting task. Due to the sea serpent's hermitic nature, many sailors take to ascribing the sighting of such a beast to an omen, although whether the sighting portends peril or providence depends as much upon the ship's morale as it does anything else-the sea serpent itself has little interest in prophecy, and only its hunger determines how dangerous its proximity to a curious ship can be. Although sea serpents are little more than animals, they possess about them an air of mysticism that even old salts and cynics are forced to admit quickens the heart and buoys (or sinks) the spirit. Reports of sea serpent sightings are just as likely to encourage travel as they are to cause panic among seafarers, as explorers and adventurers flock to the site in hopes of sighting such a legendary creature. Typical sea serpents are 60 feet in length and weigh 4,500 pounds, but their upward size limit is unknown. Certainly, the sea is a vast and mysterious place more than capable of supporting whales and other such l e v i a t h a n s , and tales of sea serpents that exceed lengths of 300 feet or more are not unheard of. You can generate statistics for a sea serpent of such tremendous size by applying the advanced simple template or the giant simple template to the statistics presented here. Alternatively, you can advance this sea serpent to Colossal size, increasing its Hit Dice to 25 and its CR to 18.