Shadow (Greater)
CR 8, CE Medium Undead (incorporeal)
Senses: Perception 8, Darkvision 60
Speed: fly 40 ft. (good) Skills: Athletics 11, Stealth 8
Languages: None
Ability Scores: Str --, Dex 20 (+9), Con --, Int 6 (+8), Wis 12 (+11), Cha 15 (+12)
INIT: +5 CP: +6 HP: 58 (9d8+18) SA: -- DC: 21
AC: 18 Touch: 18 Flat-footed: 10 [+8 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: Magical Weapons, Silver, Good, Force, Radiant
Immunity: Bleed, Poison, Necrotic, Psychic, Weapons Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation, Fall Damage, Grapple, Trip, Touch-Based Traps
Incorporeal (ex) - An incorporeal creature can enter or pass through solid objects. It can sense the presence of creatures or objects within a square adjacent to its current location. Incorporeal creatures pass through and operate in water as easily as they do in air. An incorporeal creature cannot pass through a force effect. An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn't wish to be. Nonvisual senses, such as scent and blindsight, are ineffective against it.
Create Spawn (su) - Any humanoid creature that is slain by a Shadow (Greater) becomes a Shadow (Greater) itself in only 1d4 rounds. Spawn so created are less powerful than typical Shadow (Greater)s, and suffer a -2 penalty on all d20 rolls and checks, as well as -2 hp per HD. Spawn are under the command of the Shadow (Greater) that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed Shadow (Greater)s. They do not possess any of the abilities they had in life.
Withering (su) - A creature dies if the ability damage it takes from a Shadow (Greater) equals its ability score.
Attacks
- Melee (Natural) - 1 x incorporeal touch +11 (1d8 Strength damage). Reach: 5 ft.
Environment: any
Organization: None
Treasure: standard
Barely seen out of the corner of the eye, this wisp of shadow is vaguely humanoid in outline and writhes with unholy life.
The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light. The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings.