Upheaval

Shocker Lizard

CR 2, N Small Magical beast

Senses: Perception 8, Darkvision 60, Detect ElectricityThe creature can automatically detect the presence of electrical discharges within 100 feet, Low Light Vision

Speed: 40 ft., climb 20 ft., swim 20 ft.  Skills: Athletics 2, Stealth 17

Languages: None

Ability Scores: Str 10 (+4), Dex 15 (+6), Con 13 (+5), Int 2 (-3), Wis 13 (+2), Cha 6 (-1)

INIT: +6  CP: +3  HP: 19 (3d10+3)  SA: --  DC: 15

AC: 16  Touch: 13  Flat-footed: 14 [+2 Dodge, +3 Natural, +1 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Electricity  Effect Immunity: --

ACTIONS
Attacks

Shock (sp) - Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack deals 2d8 points of electricity damage to a single opponent in 5 feet.

Shock Field (sp) - Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 points of electricity damage for each lizard contributing to it, to a maximum of 12d8. A Dex save reduces the damage by half.

DESCRIPTION

Environment: warm marshes

Organization: None

Treasure: incidental

This dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning.

A shocker lizard has a pale yellow underside, with bright green scales elsewhere on its 3-foot-long body, and weighs about 25 pounds. Shocker lizards tend toward group living, as their electrical abilities grow in power when they are close to another lizard. A shocker lizard colony is usually located near a source of water. Once the colony has settled on a location, the lizards become very territorial and attack anything that intrudes on them. A solitary shocker lizard is a timid and hesitant creature-but when several of them gather they become formidable and fearsome opponents capable of killing creatures several times their own size. A shocker lizard relies on its electricity abilities in combat, and a lizard tends to bite only after its shock has rendered an opponent unconscious, or when the shock seems to have no effect at all. A solitary lizard flees once it delivers its shocks, but if other shocker lizards are nearby, they all hone in on their comrade's discharges and attempt to administer lethal shocks to their foe. Many have attempted to capture and tame shocker lizards, but this often proves a difficult and painful task. Alone and in captivity, shocker lizards tend to wither and die swiftly unless their keepers spend a lot of time grooming and playing with the lizards to keep them company. Kept in pairs or larger numbers, captive shocker lizards thrive, but their increasing electrical ability makes them more difficult to manage for keepers who aren't themselves immune to electricity.