Skeleton
CR 0, NE Medium Undead
Senses: Perception 0, Darkvision 60
Speed: 30 ft. Skills: None
Languages: None
Ability Scores: Str 15, Dex 14 (+2), Con --, Int --, Wis 10 (+2), Cha 10 (+2)
INIT: +6 CP: +0 HP: 4 (1d8) SA: -- DC: 13
AC: 16 Touch: 12 Flat-footed: 14 [+2 Dodge, +4 Natural]
SR: -- Vulnerable: Good 1 Resistant: Piercing 5, Slashing 5 Bypass: --
Immunity: Cold, Bleed, Poison, Necrotic, Psychic Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation
Attacks
- Melee - 1 x broken scimitar +2 (1d6). Reach: 5 ft.
- Melee (Natural) - 1 x claw +2 (1d4+1). Reach: 5 ft.
- Melee (Natural) - 2 x claws +2 (1d4+2). Reach: 5 ft.
Environment: any
Organization: None
Treasure: none
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear armor. Creating a Skeleton Skeleton is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system.