Upheaval

Skum

CR 2, LE Medium Monstrous humanoid (aquatic)

Senses: Perception 5, Darkvision 60

Speed: 20 ft., swim 40 ft.  Skills: Athletics 4, Intimidation 3, Stealth 6

Languages: Aboleth, Undercommon

Ability Scores: Str 15 (+3), Dex 13 (+5), Con 17 (+4), Int 10 (+4), Wis 10 (+4), Cha 6 (+2)

INIT: +1  CP: +2  HP: 20 (2d10+9)  SA: --  DC: 15

AC: 13  Touch: 11  Flat-footed: 12 [+1 Dodge, +2 Natural]

SR: --  Vulnerable: --  Resistant: Cold 10  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Amphibious (ex) - Even though aquatic, the creature can exist indefinitely on land.

Water Breathing (ex) - The creature can breathe under water.

Toughness (ex) - This creature is especially resiliant to harm, gaining extra hit points per level.

ACTIONS
Attacks
DESCRIPTION

Environment: temperate or cold aquatic or underground

Organization: solitary, brood (2-5), pack (6-12), cabal (13-95 plus 50% noncombatants, 1 subchief of 3rd level per 20 adults, 1 sorcerer of 4th-6th level per 40 adults, 1 chieftain of 7th-9th level, and 2-6 oozes)

Treasure: NPC gear (trident, other treasure)

This hunchbacked, green-skinned humanoid has a wide, frog-like head but a mouth more akin to that of a toothy fish.