Skum
CR 2, LE Medium Monstrous humanoid (aquatic)
Senses: Perception 5, Darkvision 60
Speed: 20 ft., swim 40 ft. Skills: Athletics 4, Intimidation 3, Stealth 6
Languages: Aboleth, Undercommon
Ability Scores: Str 15 (+3), Dex 13 (+5), Con 17 (+4), Int 10 (+4), Wis 10 (+4), Cha 6 (+2)
INIT: +1 CP: +2 HP: 20 (2d10+9) SA: -- DC: 15
AC: 13 Touch: 11 Flat-footed: 12 [+1 Dodge, +2 Natural]
SR: -- Vulnerable: -- Resistant: Cold 10 Bypass: --
Immunity: -- Effect Immunity: --
Amphibious (ex) - Even though aquatic, the creature can exist indefinitely on land.
Water Breathing (ex) - The creature can breathe under water.
Toughness (ex) - This creature is especially resiliant to harm, gaining extra hit points per level.
Attacks
- Melee - 1 x trident +4 (1d8+2). Reach: 5 ft.
- Melee (Natural) - 2 x claws +3 (1d4+1). Reach: 5 ft. Rake - A creature with this special attack gains extra natural attacks when it grapples its foe. The monster gains two free claw attacks that it can use only against a grappled foe, though it can't begin a grapple and rake in the same turn.
- Melee (Natural) - 1 x bite +3 (1d6+1). Reach: 5 ft.
Environment: temperate or cold aquatic or underground
Organization: solitary, brood (2-5), pack (6-12), cabal (13-95 plus 50% noncombatants, 1 subchief of 3rd level per 20 adults, 1 sorcerer of 4th-6th level per 40 adults, 1 chieftain of 7th-9th level, and 2-6 oozes)
Treasure: NPC gear (trident, other treasure)
This hunchbacked, green-skinned humanoid has a wide, frog-like head but a mouth more akin to that of a toothy fish.