Upheaval

Slime Mold

CR 2, N Large Ooze

Senses: Perception -4

Speed: 20 ft.  Skills: None

Languages: None

Ability Scores: Str 16 (+4), Dex 8 (+0), Con 21 (+6), Int --, Wis 1 (-4), Cha 1 (-4)

INIT: -1  CP: +2  HP: 28 (3d8+15)  SA: --  DC: 15

AC: 8  Touch: 8  Flat-footed: 8 [-1 Dodge, -1 Size]

SR: --  Vulnerable: --  Resistant: Fire 10  Bypass: --

Immunity: Poison, Psychic  Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun

QUALITIES

Freeze (ex) - When this creature holds still, it appears to be an inanimate object, allowing it to take 20 on stealth checks to hide in plain sight.

ACTIONS
Attacks

Engulf (Full Round)(ex) - A Slime Mold can engulf any creature in its path by moving over them. Doing so happens, requires a full-round action during which the creature can move at its normal rate. Targets get a Dexterity save to avoid being engulfed. Engulfed creatures are trapped inside the creature's body and are grappled (level 2). While engulfed, they are automatically hit by the creature's standard melee attack.

DESCRIPTION

Environment: temperate forests

Organization: None

Treasure: none

What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay.