Slime Mold
CR 2, N Large Ooze
Senses: Perception -4
Speed: 20 ft. Skills: None
Languages: None
Ability Scores: Str 16 (+4), Dex 8 (+0), Con 21 (+6), Int --, Wis 1 (-4), Cha 1 (-4)
INIT: -1 CP: +2 HP: 28 (3d8+15) SA: -- DC: 15
AC: 8 Touch: 8 Flat-footed: 8 [-1 Dodge, -1 Size]
SR: -- Vulnerable: -- Resistant: Fire 10 Bypass: --
Immunity: Poison, Psychic Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun
Freeze (ex) - When this creature holds still, it appears to be an inanimate object, allowing it to take 20 on stealth checks to hide in plain sight.
Attacks
- Melee (Natural) - 1 x slam +4 (1d6+4 plus disease). Reach: 10 ft. Disease - Fungal rot: Slam-contact; save DC 16; onset 1 day; frequency 1/day; effect 1d2 Str damage and 1 Con damage and fatigue; cure 1 save.
Engulf (Full Round)(ex) - A Slime Mold can engulf any creature in its path by moving over them. Doing so happens, requires a full-round action during which the creature can move at its normal rate. Targets get a Dexterity save to avoid being engulfed. Engulfed creatures are trapped inside the creature's body and are grappled (level 2). While engulfed, they are automatically hit by the creature's standard melee attack.
Environment: temperate forests
Organization: None
Treasure: none
What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay.