Spectre
CR 7, LE Medium Undead (incorporeal)
Senses: Perception 17, Darkvision 60
Speed: fly 80 ft. (perfect) Skills: Athletics 11, Intimidation 13, Stealth 14, History 10, Nature 11, Religion 13
Languages: Common
Ability Scores: Str --, Dex 16 (+6), Con --, Int 14 (+11), Wis 16 (+12), Cha 15 (+11)
INIT: +7 CP: +6 HP: 52 (8d8+16) SA: -- DC: 20
AC: 15 Touch: 15 Flat-footed: 12 [+3 Dodge, +2 Shield]
SR: -- Vulnerable: -- Resistant: -- Bypass: Magical Weapons, Silver, Good, Force, Radiant
Immunity: Necrotic, Psychic, Weapons Effect Immunity: Fall Damage, Grapple, Trip, Touch-Based Traps
Unnatural Aura (su, Aura) - Animals do not willingly approach within 30 feet of the creature, unless a master makes a DC 25 Handle Animal or wild empathy check.
Incorporeal (ex) - An incorporeal creature can enter or pass through solid objects. It can sense the presence of creatures or objects within a square adjacent to its current location. Incorporeal creatures pass through and operate in water as easily as they do in air. An incorporeal creature cannot pass through a force effect. An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn't wish to be. Nonvisual senses, such as scent and blindsight, are ineffective against it.
Sunlight Powerlessness (ex) - When caught in sunlight, the Spectre cannot attack and is staggered.
Create Spawn (su) - Any humanoid creature that is slain by a Spectre becomes a Spectre itself in only 1d4 rounds. Spawn so created are less powerful than typical Spectres, and suffer a -2 penalty on all d20 rolls and checks, as well as -2 hp per HD. Spawn are under the command of the Spectre that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed Spectres. They do not possess any of the abilities they had in life.
Resurrection Vulnerability (su) - A raise dead or similar spell cast on a Spectre destroys it (WIS negates). Using the spell in this way does not require a material component.
Attacks
- Melee (Natural) - 1 x incorporeal touch +9 (1d8 plus life drain [2 levels]). Reach: 5 ft. Life Drain - This creature's attack deals 2 temporary points of life drain and gives it 5 temporary hit points. These numbers double on a critical hit.
Environment: any
Organization: None
Treasure: None
This translucent, ghostly figure fades into view from the damp mist, its face distorted by wrath into a hideous mask.
Spectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to draw others into the lonely abyss of undeath. A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual's face in paintings or drawings. Spectres retain a strong sense of identity, and even ancient, insane spectres generally remain coherent. Evil historians and necromancers often try to ally with spectres for the knowledge they held in life and retain in undeath.