Spider Eater
CR 5, N Large Magical beast
Senses: Perception 15, Darkvision 60, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft., fly 60 ft. (good) Skills: None
Languages: Aklo
Ability Scores: Str 21 (+12), Dex 14 (+9), Con 21 (+12), Int 3 (-2), Wis 12 (+3), Cha 10 (+2)
INIT: +2 CP: +5 HP: 52 (5d10+25) SA: 8 DC: 18
AC: 18 Touch: 12 Flat-footed: 15 [+3 Dodge, +6 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Freedom of Movement (su) - The Spider Eater moves normally when under the influence of magic that normally would impede movement (stunning, hold person, solid fog, slow, web). The Spider Eater automatically succeed on grapple checks. They can also move and attack normally while underwater.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Freedom of Movement
Attacks
- Melee (Natural) - 1 x bite +9 (1d8+5). Reach: 5 ft.
- Melee (Natural) - 2 x pincers +9 (1d6+2). Reach: 5 ft.
- Melee (Natural) - 1 x sting +9 (1d6+5 plus poison). Reach: 5 ft. Poison - Spider Eater Poison: paralysis each minute until saved (DC 17)
Implant (ex) - Female spider eaters lay their eggs inside paralyzed creatures of Large or larger size. The young emerge about six weeks later, literally devouring the host from inside.
Environment: temperate forests
Organization: None
Treasure: none
This strange beast resembles a wasp the size of a horse, but with the head of a spider and two long appendages ending in pincers.
An amalgam of dangerous creatures, this predator, as its name suggests, prefers to hunt and feed upon spiders. Their greatest boon to spider hunting, aside from their stinger, ability to fly, and strong pincers, is their ability to slip through the stickiest of webs in order to get to their prey. Unfortunately for other creatures, when a spider eater is denied its preferred prey, it seeks out any living creature it can find to serve as a host for its ravenous young. When hunting, a spider eater drops from the air onto its victim, stinging the prey with its barbed tail. The creature then returns to the air and hovers, waiting for its venom to take hold. Once the opponent succumbs to paralysis, the spider eater lands again, either to feed or implant its egg. Although more intelligent than the typical beast, to the point where it can understand a language (usually Aklo), the spider eater is relatively slow-witted. Nevertheless, it is intelligent enough that it resists training-those who seek to ally with spider eaters must befriend them via diplomacy and gifts of spiders to feed upon or implant eggs into, or via intimidation and coercion. A spider eater measures roughly 14 feet long and stands 6 feet tall. The creature has a wingspan just over 20 feet and weighs almost 2,000 pounds.