Squid
CR 1, N Medium Animal (aquatic)
Senses: Perception 7, Low Light Vision
Speed: swim 60 ft., jet 240 ft. Skills: Athletics 3
Languages: None
Ability Scores: Str 15 (+5), Dex 15 (+5), Con 11 (+3), Int 2 (-4), Wis 12 (+1), Cha 2 (-4)
INIT: +6 CP: +2 HP: 13 (3d8) SA: -- DC: 14
AC: 13 Touch: 12 Flat-footed: 11 [+2 Dodge, +1 Natural]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Water Breathing (ex) - The creature can breathe under water.
Attacks
- Melee (Natural) - 1 x bite +4 (1d3+2). Reach: 5 ft.
- Melee (Natural) - 1 x tentacles +4 (1d4+1 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Squid can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Ink Cloud (ex) - The Squid can emit a 10-foot-radius sphere of ink while underwater. This ink cloud provides 3/4 cover and persists for 1 minute.
Jet (Full Round)(ex) - When using a full-round action to move, the Squid doesn't provoke an attack of opportunity.
Environment: any ocean
Organization: None
Treasure: none
This slender red squid darts through the water with alacrity. Two large eyes stare from above the creature's tentacles.
Squids are aggressive predators that fear little and are more than willing to attack prey larger than themselves. Squid Companions Starting Statistics: Size Medium; AC +1 natural; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud. 4th-Level Advancement: Ability Scores Str +2, Con +2.