Upheaval

Stegosaurus

CR 7, N Huge Animal (dinosaur)

Senses: Perception 16, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 27 (+17), Dex 14 (+11), Con 17 (+12), Int 2 (-1), Wis 13 (+4), Cha 10 (+3)

INIT: +6  CP: +9  HP: 90 (12d8+36)  SA: --  DC: 20

AC: 22  Touch: 10  Flat-footed: 20 [+2 Dodge, +12 Natural, -2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Power Attack (ex) - A Stegosaurus may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Stegosaurus does one extra point of damage. The Stegosaurus must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Stegosaurus can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Stegosaurus may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

DESCRIPTION

Environment: warm plains

Organization: None

Treasure: none

This huge dinosaur has a small head, twin rows of sharp dorsal plates, and a muscular tail terminating in a set of bony spikes.