Upheaval

Stingray

CR 0, N Medium Animal (aquatic)

Senses: Perception 8, Blindsight 30Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Low Light Vision

Speed: swim 40 ft.  Skills: Athletics 0

Languages: None

Ability Scores: Str 10 (+2), Dex 13 (+3), Con 15 (+4), Int 1 (-5), Wis 13 (+1), Cha 2 (-4)

INIT: +1  CP: +1  HP: 13 (2d8+4)  SA: --  DC: 13

AC: 12  Touch: 11  Flat-footed: 11 [+1 Dodge, +1 Natural]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Water Breathing (ex) - The creature can breathe under water.

ACTIONS
Attacks
DESCRIPTION

Environment: warm oceans

Organization: None

Treasure: none

A long tail fitted with a barbed stinger trails from this flat, triangular fish's body.

Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters. The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template. Stingray Companion Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision. 4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex -2, Con +2; Special Qualities blindsense 30 ft.