Stone Giant
CR 8, N Large Giant
Senses: Perception 12, Darkvision 60, Low Light Vision
Speed: 40 ft. Skills: Athletics 12, Intimidation 12, Stealth 4
Languages: Common, Giant
Ability Scores: Str 27 (+18), Dex 15 (+6), Con 19 (+14), Int 10 (+4), Wis 12 (+5), Cha 10 (+4)
INIT: +2 CP: +9 HP: 102 (12d8+48) SA: -- DC: 21
AC: 22 Touch: 11 Flat-footed: 20 [+2 Dodge, +11 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: Piercing 5, Slashing 5 Bypass: --
Immunity: -- Effect Immunity: --
Improved Rock Catching (ex) - Once per round, when the Stone Giant would normally be hit by a thrown rock, it can use its reaction to attempt to catch the rock instead. To do so, it must make a Dex save (DC 11 for Small rocks, DC 16 for medium rocks, and DC 21 for large ones).
Power Attack (ex) - A Stone Giant may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Stone Giant does one extra point of damage. The Stone Giant must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Precise Shot (ex) - The Stone Giant gets a +6 on physical cover rolls made with ranged attacks.
Attacks
- Melee - 2 x greatclub +17 (2d8+12). Reach: 10 ft.
- Ranged - 2 x rock +11 (1d8+12). Range: 150/300/600
- Melee (Natural) - 2 x slams +16 (1d8+8). Reach: 10 ft.
Environment: temperate mountains
Organization: solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears)
Treasure: standard (greatclub, other treasure)
This giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone.