Tarrasque
CR 25, N Colossal Magical beast
Senses: Perception 43, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 40 ft. Skills: Acrobatics 3
Languages: Aklo
Ability Scores: Str 41 (+42), Dex 16 (+30), Con 34 (+39), Int 3 (+8), Wis 15 (+14), Cha 14 (+14)
INIT: +7 CP: +30 HP: 525 (30d10+360) SA: -- DC: 38
AC: 40 Touch: 5 Flat-footed: 37 [+3 Dodge, +35 Natural, -8 Size]
SR: 38 Vulnerable: -- Resistant: Weapons 15 Bypass: +5 weapon
Immunity: Acid, Bleed, Fire, Poison, Psychic Effect Immunity: Ability Damage, Disease, Life Drain, Mental Effects, Paralysis, Petrification, Polymorph
Bleeding Critical (ex) - Whenever the Tarrasque makes a critical hit, it also inflicts 2d6 bleed damage on its target.
Blind-Fight (ex) - The Tarrasque is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Tarrasques and can move at full speed while blinded.
Combat Reflexes (ex) - The Tarrasque gets a number of reactions equal to its dexterity bonus.
Power Attack (ex) - A Tarrasque may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Tarrasque does one extra point of damage. The Tarrasque must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Staggering Critical (ex) - Whenever the Tarrasque scores a critical hit, its target becomes staggered for 1d4+1 rounds. A successful Con save reduces the duration to 1 round.
Improved Grappling (ex) - This creature is an expert grappler. It can use its level + strength bonus when making a grapple. This grapple check still counts as a skill check.
Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.
Carapace (su) - The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30% chance a deflected effect reflects back in full force at the caster, otherwise it is simply negated.
Regeneration (ex) - No form of attack can suppress the tarrasque's regeneration--it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Attacks
- Melee (Natural) - 1 x bite +37 (4d8+15/15-20/x3 plus grab). Reach: 30 ft. Grab - Each time this attack is successful, the Tarrasque can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
- Melee (Natural) - 2 x claws +37 (1d12+15). Reach: 30 ft.
- Melee (Natural) - 2 x gores +37 (1d10+15). Reach: 30 ft.
- Melee (Natural) - 1 x tail slap +37 (3d8+7). Reach: 60 ft.
- Ranged - 6 x spines +25 (2d10+15/x3). Range: 150/300/600
Awesome Blow (ex) - The Tarrasque can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone
Cleave (ex) - As a standard action, the Tarrasque can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Tarrasque may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Tarrasque can also use its bonus action to run its movement in feet again.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Rush (ex, 1/minute) - For 1 round, the tarrasque can move at a speed of 150 feet. This increases its Acrobatics bonus on checks made to jump to +87.
Environment: any
Organization: solitary
Treasure: none
This immense reptilian beast towers over the surroundings like a dinosaur, all teeth and horns and claws and thrashing spiked tail.
The legendary tarrasque is among the world's most destructive monsters. Thankfully, it spends most of its time in a deep torpor in an unknown cavern in a remote corner of the world-yet when it wakens, kingdoms die. Although far from intelligent, the tarrasque is smart enough to understand a few words in Aklo (though it cannot speak). Likewise, it isn't mindless in its rampages, but instead focuses on targets that threaten it, and is difficult to distract with trickery.
The Tarrasque, referred to in ancient texts as the Armageddon Engine, is the greatest of Rovagug's spawn. Its previously recorded devastation of Ninshabur and Avistan occurred in -632 AR, and culminated in the destruction of the flying Shory city of Kho. It was sealed away in a cavern somewhere in the Inner Sea region. Although the location of this cavern has been lost, rumors of possible locations include nearly every mountainous region, the Mwangi Expanse, and even under the Isle of Kortos itself. The statistics presented here for the Tarrasque differ slightly from those in the Bestiary-this version more accurately represents the Tarrasque as the mightiest of Rovagug's spawn.