Upheaval

Triceratops

CR 8, N Huge Animal (dinosaur)

Senses: Perception 24, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 30 ft.  Skills: None

Languages: None

Ability Scores: Str 26 (+18), Dex 9 (+9), Con 19 (+14), Int 2 (+0), Wis 12 (+5), Cha 7 (+2)

INIT: -1  CP: +10  HP: 119 (14d8+56)  SA: --  DC: 21

AC: 21  Touch: 7  Flat-footed: 21 [-1 Dodge, +14 Natural, -2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

ACTIONS
Attacks

poweful charge (Full Round)(ex) - When a creature with this special attack makes a charge and successfully hits, the attack counts as a critical hit when calculating damage.

Fleet (Full Round)(ex) - When using a full-round action to move double its speed, the Triceratops can also use its bonus action to run its movement in feet again.

Trample (Full Round)(ex) - As a full-round action, the Triceratops can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Triceratops cannot damage a creature more than once per round with this attack.

DESCRIPTION

Environment: warm plains

Organization: None

Treasure: none

This beast's armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.